Cinema 4D has a couple ways of baking textures for your objects and this is one of them. This is a great way to prepare textured objects for use in Element 3D.
Baking Textures in C4D for Element 3D
Cinema 4D has a couple ways of baking textures for your objects and this is one of them. This is a great way to prepare textured objects for use in Element 3D.
Here I’ll show you how to use Mocha for the object removal for the beam out effects in our short film, Order Up.
Learn more about Mocha Pro At: imagineersystems.com/products/mochapro
See the film at redgiant.com/orderup
In this QuickTip, I’ll show you how to use Trapcode Particular’s Z-buffer to allow particles to move around 3D objects – such as those generated in AE with VideoCopilot’s Element or Maxon’s C4D (and other 3D apps).
In this Episode of Red Giant TV, I show you how to use Trapcode Particular to generate realistic sparks like those seen from bullet hits and ricochets. I’ll also talk about techniques for creating bullet holes and muzzle flashes.
My expression for firing Sparks on the first frame of a layer:
if (inPoint > time) 0 else
linear (time, inPoint, inPoint + thisComp.frameDuration, 100, 0)
LINKS:
QuickTip #65: Automated Gun Muzzle Flash Effects - redgiantsoftware.com/videos/quicktips/item/311/
Red Giant TV Live – Episode 6: Gun Muzzle Flashes with Trapcode Particular -redgiantsoftware.com/videos/redgianttv/item/274/
FREE Effects Preset: Sparks and Muzzle Flashes - people.redgiantsoftware.com/Explore/PresetDetail.aspx?PresetId=2316
FREE Effects Preset: Automatic Muzzle Flash Presets - people.redgiantsoftware.com/explore/presetdetail.aspx?presetid=2141
FREE Effect Preset: Muzzle Flashes - people.redgiantsoftware.com/Explore/PresetDetail.aspx?PresetId=1982
Sometimes I forget that I have a “blog”. Occasionally someone will mention my “blog” to me and I’ll have to think for a second. Oh yeah.. graymachine. Yeah, I have a blog!
But, obviously I don’t post much to it any more. That’s kind of a shame. I could make excuses about life, kids, work, owning a home, moving, etc… but really, it’s just a priority that I’ve pushed to the bottom. Why?
You can look around the community and see folks that have similar sites, but stuck with them and went a lot further, friends of mine like Andrew Kramer or Nick Campbell. I could have stuck with graymachine through thick and thin, made more products and tutorials and pushed myself further. But I didn’t. So, it’s time to come to grips with that.
And to be honest, there’s been a lot of difficult things I’ve been dealing with lately, so it would be great to get it all off my chest. Maybe some of you have dealt with similar things or similar challenges, and we can tackle it together. I know this has always been a site about motion graphics, visual effects, software, etc.. but it’s also about being a successful person that does all this stuff. We can’t be successful if we are dragging baggage around.
So, if you come back on occasion, you can read about challenges, self defeat and achieving success in spite of the crappy cards you may have been given in the poker game of life.
OK! It’s been fun everyone. Rather than supporting this feature, it’s officially become obsolete as it is now built into Element 1.6. So rather than use this preset, please just get yourself updated and it will work more seamlessly with your workflow.
Like many people, I am really digging Element 3D from VideoCopilot. I really believe that this new wave of OpenCL development is the future of After Effects. Element 3D and Trapcode MIR have ushered in a new phase of “instant feedback” which for ages, has been something just out of reach for us animators.
Anyway, the point is… there’s one feature of Element 3D that bugs me. Or, I should say, a lacking feature. I prefer to animate in the comp window with handles, like with a Null object. This is actually a feature on another product, 3D Invigorator. Each object group has a pop-up menu where you can select a 3D layer, and have the 3D object track that layer exactly. So, I made it do just with that expressions and saved the preset out. And then saved it back to version CS5 and made it universal for all languages.
Plus, I’ve included another preset that I made for Lux/Knoll Light Factory/Optical Flares that controls light intensity based on its angle to the camera.
In this QuickTip, I’ll show you how to quickly create a polygons to text transition using Trapcode Mir.
New to Knoll Light Factory 3.0 is a completely redesigned lens designer interface. Here as a walkthrough of the UI.