Creating Normal Maps with Trapcode Form

In this demonstration, Harry Frank shows how to add light and reflections to Trapcode Form by using a custom particle generated from a 3D Normal Pass in conjunction with Stefan Minning’s Normality plug-in.

Download the project here:

people.redgiantsoftware.com/​Explore/​PresetDetail.aspx?PresetId=1835

For more information on Normality, visit 3dcg.net/​software/​normality/​

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