Background Design with Primitive Shapes

Learn how to use very simple shapes in in Cinema 4D to create an awesome looking background.

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Red Giant Universe: Glo Fi

There are a lot of plugins in Red Giant Universe, with more on the way. But there’s one in particular that holds a special place in my heart, which is one called GloFi.

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Trapcode Particular 2: Physics-Air

In this Trapcode Particular tutorial, we will explore the Physics-Air section of the interface.

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Trapcode Particular 2: Shading

Create shadows, shading and depth with the shading section in Trapcode Particular.

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Trapcode Particular 2: Emitter & Particle Sections

Explore a bit more detail within this deep plugin. This tutorial explores the Emitter and Particle sections, probably the two most commonly used sections.

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Trapcode Particular 2: Introduction

Learn the basics of Trapcode Particular. Take the first steps into an amazing world of particles!

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Visual Effects for Proximity: The Blinkenlights

Ryan Connoly’s short film “Proximity” is a gritty, dark and somewhat unsparing tale. Also, it needed blinky lights, and that’s where I came in.

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Trapcode Particular 2 – Time Sampling

Learn about the various time sampling methods in Trapcode Particular.

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Getting Started w/Trapcode Form: Layer Map and Kaleidospace

This tutorial covers the idea of Z=time mapping in Layer Maps.

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Getting Started w/Trapcode Form: Layer Maps

Beyond Quick Maps, there are Layer Maps where things get a lot more complicated and exciting!

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Getting Started w/Trapcode Form: Quick Maps

Learn how Quick Maps can affect properties and can be animated over time

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Getting Started w/Trapcode Form: Shading, Shadows, and Camera Settings

Learn how light and 3D cameras can have a dramatic affect on your particles.

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Getting Started w/Trapcode Form: Custom Particles

Form can do some very useful grids and cluster of images when you use Custom Particles. With the newer 3D and light options in Form, it gets even better!

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Getting Started w/Trapcode Form: Spheres, OBJs, and Audio React

Working with Sphere base forms, custom OBJs, and getting them to dance to the beat with Audio React.

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Getting Started w/ Trapcode Form: Strings, Disperse, and Twist

The next step in the Form series. Learn about using Strings, as well as how to mix things up with Disperse and Twist.

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Getting Started w/ Trapcode Form: Intro

Trapcode Form is a very powerful plugin, but quite misunderstood. This introduction is the first step toward mastering this incredibly deep tool

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Paint Drips with Trapcode Particular

Here I’ll show you how to create a spray paint effect using Trapcode Particular, using the Aux System to create automatic paint drips. Download the FREE project file at Red Giant People. people.redgiantsoftware.com/Explore/PresetDetail.aspx?PresetId=2321

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Baking Textures in C4D for Element 3D

In this Cinema 4D tutorial, you’ll learn one of the ways of baking textures for your objects. This is a great way to prepare textured objects for use in Element 3D.

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Using Mocha to Make a Beam Out Effect #2

Part 2 of the Order Up beam out effect, adding lens flares, particles and color correction to bring it all together.

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Using Mocha to Make a Beam Out Effect #1

Here I’ll show you how to use Mocha for the object removal for the beam out effects in our short film, Order Up.

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Using Trapcode Particular Z-Buffer

Learn how to use Trapcode Particular’s Z-buffer to allow particles to move around 3D objects in After Effects

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Tempo: Bullet Hits & Ricochet Sparks

Learn use to use Trapcode Particular to generate realistic sparks like those seen from bullet hits and ricochets.

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Polygons to Text Transition

In this QuickTip, I’ll show you how to quickly create a polygons to text transition using Trapcode Mir.

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The Lens Designer in Knoll Light Factory 3

New to Knoll Light Factory 3.0 is a completely redesigned lens designer interface. Here as a walkthrough of the UI.

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Behaviors in Knoll Light Factory 3

Now in Knoll Light Factory 3.0, there is a section that allows for automated light behaviors. Here is an overview of how they work.

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Getting Started with Knoll Light Factory 3

Introducing the first half of the Light Factory UI: how to use 3D lights, using Obscuration, and basic Lens controls.

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Red Giant TV Live – Episode 10: Let it Flow

Sometimes, you might even want the organic look of Form with the 3D position control of Particular. We’ll discuss how to get detailed control over particle grids to create something organic.

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Alien Attack II: They are Coming!

In this episode of Red Giant TV, let’s bring back the Alien Apocalypse! Only this time, it’s coming to a neighborhood near you. Staying entirely within After Effects, we’ll create a composite of a UFO flying overhead.

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RGTV Live #9: Working with Fractal Fields

Trapcode Form and Particular have some complex controls over the fractal fields. In episode 9 of RGTV Live, we’ll demystify these controls and show you how to use them in your design.

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Red Giant TV Episode 65: Warp Projection

In this multidimensional episode of Red Giant TV,  I’ll walk you through creating a 3D environment from a 2D image, all in After Effects. This won’t be using traditional camera projection techniques – nor will it use vanishing point in photoshop. Instead, I figured out a technique for warping images to build 3D layers. You’ll […]

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Creating a Rocket Ship Trail of Letters

In this QuickTip, I’ll guide you through the set-up and expressions required to emit a paragraph of letters from a moving After Effects layer.

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Red Giant TV Live #1: Using OBJs in Form 2

The first live episode of Red Giant TV live. In this episode, we explore Form 2’s OBJ Import Features.

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Creating a Motion Billboard Animation

In this episode, I’ll walk you through creating an awesome motion Graphics billboard project. You’ll learn about 2 kinds of particle systems, color correction, lighting, reflections, and just generally making stuff that looks really cool.

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Creating Normal Maps with Trapcode Form

In this demonstration, Harry Frank shows how to add light and reflections to Trapcode Form by using a custom particle generated from a 3D Normal Pass in conjunction with Stefan Minning’s Normality plug-in. Download the project here: people.redgiantsoftware.com/​Explore/​PresetDetail.aspx?PresetId=1835 For more information on Normality, visit 3dcg.net/​software/​normality/​

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Fairytale Lighting in After Effects

In this quick tutorial you’ll learn how to take video and turn into something straight out of a fairytale.

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Environment Replacement in After Effects

Using The Foundry’s CameraTracker, a keyer and Trapcode Horizon, you can totally change the environment of a shot. Here’s a short demo. Here is the clip used: artbeats.com/​clips/​TNK146/​HD

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Music to Light Effect

In this episode of Red Giant TV, I’ll show you how to re-create the Music-to-Light effect (seen last season on Heroes), using Trapcode Particular 2. This is a deep exploration of the extremely powerful Aux System in Particular.

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Aligning Particular Motion Paths

Motion paths in Particular can be tricky. I’ll bring you this overview of how to set them up, and a foolproof way to align the spline in 3D space with a simple expression. Expressions used in this tutorial: Particular Emitter Position XY: pos = thisComp.layer(“Motion Path 1″).position.valueAtTime(0); [pos[0], pos[1]] Particular Emitter Position Z: thisComp.layer(“Motion Path […]

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QuickTip #11 – Three New Ways to Use Trapcode Shine

In this QuickTip: I’ll help you rekindle your love for Trapcode Shine, by showing you three new ways to work with it: by combining CC Composite, exploring the Alpha Edges option and by applying the ever useful toComp expression.

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RGTV 50: Alien Attack!

In this episode of Red Giant TV, I will show you how to destroy the city of Los Angeles through an alien attack

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Music Visualization with Trapcode Suite

This tutorial is inspired by recent animated works that utilize music along with Trapcode Particular and Soundkeys. Here, you’ll learn how to create particle-based visuals to match your audio.

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Super Awesome Presets

Here is a set of 17 presets that I’ve compiled over the years. I used these often and find them extremely useful. With some of them, they are so old that the code could probably a lot more tidy. But, they work… and they work well. So, I’m not going to mess with it. Most […]

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Nulls vs Light Emitters

Some people like to use Nulls or Solids as emitters in Particular, and some like to use Lights. But when is it best to use one or the other? Both have strength and weaknesses. Here you’ll learn where an when to use them.

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Using the toComp Expression

This is an old tip that I’ve never formally published as a tutorial. It demonstrates a couple tips on how useful the “toComp” expression with Knoll Light Factory, Shine and more.

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Creating a Shooting Particle Effect

In this episode, designer I show you how to create a cool motion graphics “shooters” effect with Trapcode Particular. After that, I also go into Maxon Cinema 4D and Adobe Illustrator to create a full logo build with this effect.

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Creating a “Draft Switch” for Form

When working with high particle counts in Trapcode Form, the only thing that will speed things up is a lower number of particles. Creating an Expression Checkbox as an “on-off” switch for this is a efficient way to manage render times when working with Form. Here is the expression used: s = effect(“Checkbox Control”)(“Checkbox”); if […]

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Using Adjustment Lights

In this QuickTip, I’ll show you how to manage lights with Trapcode products: how to light 3D layers and exclude emitter lights from those same layers.

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Toon Drops in Cinema 4D

Learn how to use Spline Wrap and Sketch and Toon to create flowing drop shapes. This is actually an old tutorial that held off on publishing until this job was well in the can.

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Drifting Title Sequence

Learn how to use multiple nulls and parenting to simplify an otherwise complex camera move. Then use Particular and some additional effects to dress up the scene. Download the project here

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Fractal Noise Fade Effect

Learn how to use Fractal Noise to create a textured fade on a layer in After Effects. Then add some more effects and elements to finish up the title effect.

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Retro Style Graphics

Learn how to create a vintage retro style.  Use the graymachine 3D preset to create 3D extruded text and apply the BadTV preset.  Create lens flares using standard AE shape layers and effects.

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Text Effects with Set Matte

In this tutorial you’ll learn how to use the Set Matte effect with other effects like Fractal Noise, Glow, and TriTone to can create some incredible text effects!

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Haunted Audio

In this tutorial, we both demonstrate techniques on creating backwards reverb. Aharon shows you some techniques common to most editing tools, and I do the same thing in After Effects.

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RGTV #25: Creating a Crowd Scene with Particular 2

In this rockin’ episode of Red Giant TV, I’ll show you how to create a realistic crowd scene using Trapcode Particular 2. I’ll also create a similar scene using Trapcode Form.

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Reverse Shatter

Learn how to use Illustrator to break up a layer into pieces. Use expressions to automatically make the pieces move randomly into place. The expression is: seedRandom(index,true) start = random([-100,200,-2000] , [1000, 400, 1000]); end = value; ease(time, 0, 3 + (index*thisComp.frameDuration), start, end)

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Reviving AE Lens Flares

Use Trapcode Shine and shape layers to revive tired old Lens Flares in After Effects.

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Basic Audio Edits in After Effects

Learn how to do basic audio and music edits inside After Effects when you don’t have time to jump out to another audio application.

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The Grunge Tutorial

Learn how to use Track Mattes to add texture to your text Use an expression to trigger a camera wobble on the 2nd keyframe

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RGB to HSL Expressions

This was an area that I couldn’t find much reference on, so I researched it myself with the goal of making a lesson about it: the rgbToHsl and hslToRgb expressions. This After Effects tutorial uses Radio Waves to show the usefulness of these powerful expressions. Download the project here

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Pie Charts with Expressions

Pie Charts are tedious.  Make them a lot easier with expressions!!

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Expressions and External Documents

Use expressions to access external documents in After Effects CS3

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