Tag Archives: Trapcode Form
In this episode of Red Giant TV, let’s bring back the Alien Apocalypse! Only this time, it’s coming to a neighborhood near you. Staying entirely within After Effects, we’ll create a composite of a UFO flying overhead.
In this demonstration, Harry Frank shows how to add light and reflections to Trapcode Form by using a custom particle generated from a 3D Normal Pass in conjunction with Stefan Minning’s Normality plug-in.
Download the project here:
For more information on Normality, visit 3dcg.net/software/normality/
In this episode of Red Giant TV, I will show you how to destroy the city of Los Angeles through an alien attack. We’ll explore compositing, 2D and 3D tracking, color correction and visual effects techniques that will blow your mind. Kablooey!
This tutorial is inspired by recent animated works that utilize music along with Trapcode Particular and Soundkeys. Here, you’ll learn how to create particle-based visuals to match your audio.
When working with high particle counts in Trapcode Form, the only thing that will speed things up is a lower number of particles. Creating an Expression Checkbox as an “on-off” switch for this is a efficient way to manage render times when working with Form. Here is the expression used:
s = effect("Checkbox Control")("Checkbox"); if (s==1) value/4 else value
Make sure to add a checkbox control from the expression control effects.