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	<title>graymachine &#124; The Art and Science of Motion</title>
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	<link>http://www.graymachine.com</link>
	<description>Resources for the motion design community. After Effects tutorials and more.</description>
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		<title>Baking Textures in C4D for Element 3D</title>
		<link>http://www.graymachine.com/2013/04/baking-textures-in-c4d-for-element-3d/</link>
		<comments>http://www.graymachine.com/2013/04/baking-textures-in-c4d-for-element-3d/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 05:20:52 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[element3d]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3100</guid>
		<description><![CDATA[Cinema 4D has a couple ways of baking textures for your objects and this is one of them. This is a great way to prepare textured objects for use in Element 3D.]]></description>
		<wfw:commentRss>http://www.graymachine.com/2013/04/baking-textures-in-c4d-for-element-3d/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Using Mocha to Make a Beam Out Effect #1</title>
		<link>http://www.graymachine.com/2013/03/using-mocha-to-make-a-beam-out-effect-1/</link>
		<comments>http://www.graymachine.com/2013/03/using-mocha-to-make-a-beam-out-effect-1/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 22:02:12 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3086</guid>
		<description><![CDATA[Here I&#8217;ll show you how to use Mocha for the object removal for the beam out effects in our short film, Order Up. Learn more about Mocha Pro At: imagineersystems.com/products/mochapro See the film at redgiant.com/orderup]]></description>
		<wfw:commentRss>http://www.graymachine.com/2013/03/using-mocha-to-make-a-beam-out-effect-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Using Trapcode Particular Z-Buffer</title>
		<link>http://www.graymachine.com/2013/03/using-trapcode-particular-z-buffer/</link>
		<comments>http://www.graymachine.com/2013/03/using-trapcode-particular-z-buffer/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 18:52:57 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[element 3d]]></category>
		<category><![CDATA[Trapcode Particular]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3068</guid>
		<description><![CDATA[In this QuickTip, I&#8217;ll show you how to use Trapcode Particular&#8217;s Z-buffer to allow particles to move around 3D objects &#8211; such as those generated in AE with VideoCopilot&#8217;s Element or Maxon&#8217;s C4D (and other 3D apps).]]></description>
		<wfw:commentRss>http://www.graymachine.com/2013/03/using-trapcode-particular-z-buffer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tempo: Bullet Hits &amp; Ricochet Sparks</title>
		<link>http://www.graymachine.com/2013/03/bullet-hits-and-ricochet-sparks/</link>
		<comments>http://www.graymachine.com/2013/03/bullet-hits-and-ricochet-sparks/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 18:47:14 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3064</guid>
		<description><![CDATA[In this Episode of Red Giant TV, I show you how to use Trapcode Particular to generate realistic sparks like those seen from bullet hits and ricochets. I&#8217;ll also talk about techniques for creating bullet holes and muzzle flashes. My &#8230; <a href="http://www.graymachine.com/2013/03/bullet-hits-and-ricochet-sparks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.graymachine.com/2013/03/bullet-hits-and-ricochet-sparks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A blog?</title>
		<link>http://www.graymachine.com/2013/03/a-blog/</link>
		<comments>http://www.graymachine.com/2013/03/a-blog/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 18:31:56 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3061</guid>
		<description><![CDATA[Sometimes I forget that I have a &#8220;blog&#8221;. Occasionally someone will mention my &#8220;blog&#8221; to me and I&#8217;ll have to think for a second. Oh yeah.. graymachine. Yeah, I have a blog! But, obviously I don&#8217;t post much to it &#8230; <a href="http://www.graymachine.com/2013/03/a-blog/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Element 3D NullTracker</title>
		<link>http://www.graymachine.com/2012/10/element-3d-nulltracker-lightculling/</link>
		<comments>http://www.graymachine.com/2012/10/element-3d-nulltracker-lightculling/#comments</comments>
		<pubDate>Wed, 24 Oct 2012 22:27:13 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[element 3d]]></category>
		<category><![CDATA[videocopilot]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3008</guid>
		<description><![CDATA[OK! It&#8217;s been fun everyone. Rather than supporting this feature, it&#8217;s officially become obsolete as it is now built into Element 1.6. So rather than use this preset, please just get yourself updated and it will work more seamlessly with &#8230; <a href="http://www.graymachine.com/2012/10/element-3d-nulltracker-lightculling/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.graymachine.com/2012/10/element-3d-nulltracker-lightculling/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
		</item>
		<item>
		<title>Polygons to Text Transition</title>
		<link>http://www.graymachine.com/2012/08/polygons-to-text-transition/</link>
		<comments>http://www.graymachine.com/2012/08/polygons-to-text-transition/#comments</comments>
		<pubDate>Sun, 26 Aug 2012 17:08:46 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Trapcode MIR]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=2979</guid>
		<description><![CDATA[In this QuickTip, I&#8217;ll show you how to quickly create a polygons to text transition using Trapcode Mir.]]></description>
		<wfw:commentRss>http://www.graymachine.com/2012/08/polygons-to-text-transition/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Lens Designer in Knoll Light Factory 3</title>
		<link>http://www.graymachine.com/2012/08/klf3-lensdesigner/</link>
		<comments>http://www.graymachine.com/2012/08/klf3-lensdesigner/#comments</comments>
		<pubDate>Fri, 17 Aug 2012 23:11:37 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3030</guid>
		<description><![CDATA[New to Knoll Light Factory 3.0 is a completely redesigned lens designer interface. Here as a walkthrough of the UI.]]></description>
		<wfw:commentRss>http://www.graymachine.com/2012/08/klf3-lensdesigner/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Behaviors in Knoll Light Factory 3</title>
		<link>http://www.graymachine.com/2012/08/knoll-light-factory-3-2-behaviors-edge-reaction/</link>
		<comments>http://www.graymachine.com/2012/08/knoll-light-factory-3-2-behaviors-edge-reaction/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 23:05:53 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=3026</guid>
		<description><![CDATA[Now in Knoll Light Factory 3.0, there is a section that allows for automated light behaviors. Here is an overview of how they work.]]></description>
		<wfw:commentRss>http://www.graymachine.com/2012/08/knoll-light-factory-3-2-behaviors-edge-reaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting Started with Knoll Light Factory 3</title>
		<link>http://www.graymachine.com/2012/08/getting-started-with-knoll-light-factory-3-part-1-overview/</link>
		<comments>http://www.graymachine.com/2012/08/getting-started-with-knoll-light-factory-3-part-1-overview/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 18:08:54 +0000</pubDate>
		<dc:creator>graymachine</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Knoll Light Factory]]></category>

		<guid isPermaLink="false">http://www.graymachine.com/?p=2995</guid>
		<description><![CDATA[I am quite honored to be the person to introduce Knoll Light Factory 3 to the world. The first part introduces the first half of the After Effects UI: how to use 3D lights, using Obscuration, and basic Lens controls. &#8230; <a href="http://www.graymachine.com/2012/08/getting-started-with-knoll-light-factory-3-part-1-overview/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.graymachine.com/2012/08/getting-started-with-knoll-light-factory-3-part-1-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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