Trapcode Form is a very powerful plugin, but quite misunderstood. This introduction is the first step toward mastering this incredibly deep tool. This intro tutorial starts with the basic “idea” around Form and how to start thinking in terms of particle arrays.
Cinema 4D has a couple ways of baking textures for your objects and this is one of them. This is a great way to prepare textured objects for use in Element 3D.
Here I’ll show you how to use Mocha for the object removal for the beam out effects in our short film, Order Up.
Learn more about Mocha Pro At: imagineersystems.com/products/mochapro
See the film at redgiant.com/orderup
In this QuickTip, I’ll show you how to use Trapcode Particular’s Z-buffer to allow particles to move around 3D objects – such as those generated in AE with VideoCopilot’s Element or Maxon’s C4D (and other 3D apps).
In this Episode of Red Giant TV, I show you how to use Trapcode Particular to generate realistic sparks like those seen from bullet hits and ricochets. I’ll also talk about techniques for creating bullet holes and muzzle flashes.
My expression for firing Sparks on the first frame of a layer:
if (inPoint > time) 0 else
linear (time, inPoint, inPoint + thisComp.frameDuration, 100, 0)
QuickTip #65: Automated Gun Muzzle Flash Effects - redgiantsoftware.com/videos/quicktips/item/311/
Red Giant TV Live – Episode 6: Gun Muzzle Flashes with Trapcode Particular -redgiantsoftware.com/videos/redgianttv/item/274/
FREE Effects Preset: Sparks and Muzzle Flashes - people.redgiantsoftware.com/Explore/PresetDetail.aspx?PresetId=2316
FREE Effects Preset: Automatic Muzzle Flash Presets - people.redgiantsoftware.com/explore/presetdetail.aspx?presetid=2141
FREE Effect Preset: Muzzle Flashes - people.redgiantsoftware.com/Explore/PresetDetail.aspx?PresetId=1982
In this QuickTip, I’ll show you how to quickly create a polygons to text transition using Trapcode Mir.
New to Knoll Light Factory 3.0 is a completely redesigned lens designer interface. Here as a walkthrough of the UI.
Now in Knoll Light Factory 3.0, there is a section that allows for automated light behaviors. Here is an overview of how they work.
I am quite honored to be the person to introduce Knoll Light Factory 3 to the world. The first part introduces the first half of the After Effects UI: how to use 3D lights, using Obscuration, and basic Lens controls.
Learn More about Knoll Light Factory 3 @ redgiantsoftware.com/products/all/knoll-light-factory/
Trapcode Particlar and Form are very similar in many ways. Sometimes, you might even want the organic look of Form with the 3D position control of Particular. We’ll discuss how to get detailed control over particle grids to create something organic. This also is the first published image of a new product coming soon.