Category Archives: Blog
AutoSlideShow Presets
These two After Effects expressions are pretty simple, but they make slide show projects a breeze!! The first, “AutoZoom”, makes a layer zoom (scale) based on the in and out points of the layer.The “zoom” value, is how much it zooms. Positive or negative values will both work.
Next, AutoFade creates fades on head and tail of any clip. The transition is specified in the “transition” variable, which is defined in frames. Note: Presentation is audio only.
GSG Five Second Projects
Exercising the creative muscle is vital to being a designer. Projects like Nick Campbell’s Five Second Project series. I came up with a diddy for this week’s “Peanut Butter and Jelly” challenge.
PB&J Express from graymachine on Vimeo.
Earning Residual Income as Motion Designer
As a freelancer, one cannot have enough sources of income. With more and more clients taking 60 or even 90 days to pay an invoice, additional checks each month can bridge the gaps in income and ease the tough times.
You’ve probably seen the articles that tell you to “Sell your stock footage” or “Sell your ideas” online. However, in this article I’d like to talk specifics. How, where, and from whom you’ll be earning these residual checks each month.
Selling Your Animations and Videos
One of the great things about the Internet is that it allows anyone anywhere to easily connect with anyone else. To the person with ideas and products to sell, this means the easy exposure and distribution. What used to be a handful of large conglomerate stock agencies has exploded into a smaller number of companies for you to pick from and work with to sell your ideas.
One I find interesting is videohive.net. This site sells a very high volume of materials (video, Flash, and audio) from its registered users. Although the sister sites have been around longer (Flashden and Audiojungle) there is also a great deal of video and animation content available for sale there. The high volume of sales do yield a decent amount of sales for even the small-time animation content producer. You earn a cut of 35% on sales of materials distributed exclusively through Flashden payable via Paypal each month.
What to create: Create high definition animations (720p or 1080i) that are colorful, seamlessly looping, and work well as backgrounds for videos or websites. Consider a variation of styles: clean, retro, grungey, etc. Create “sets” of backgrounds that have several color variations. Each of these will sell for about $5 – $10 each.
Realistic expectations: Post 10 high quality animation backgrounds staggered every couple weeks to once a month. This should yield about $100 a month, or more.
Selling Your After Effects projects
This is a rapidly expanding area, and is the area that I am concentrating on most these days. Why? Cutting right to the chase: you can easily make $1000 a month if you post just a few projects (about 5 – 6) that people want to purchase.
You may have heard of RevoStock, which sells the above mentioned stock clips as well, but also sells After Effects projects from its producers. They have been quite successful and are moving a lot of projects. The word has gotten out, and there are a lot of producers flocking to Revostock to make a quick buck. Don’t make it a get-rich scheme. Be patient, and spend some time looking at what people are buying and what you can contribute. DO NOT rip off tutorials and submit them as your own.
What to create: Create clean, usable, well designed projects. Pay attention to detail. Make them easy to modify by precomping elements that need to modified by users, and labeling them clearly. Take a look at the the top sellers and see what is popular, what people want, and want people will pay money for.
Sell Training Products
This by far has the most potential, and yet is the most work. A good teacher that can explain things is golden, and people will certainly pay for it.
Granted, reputation is certainly earned. So, it might take some time invested on your part in the form of free tutorials, developing a presence on the Internet as a moderator or frequent helper on the various design forums, and writing your own articles and blog posts to get your name out there.
Also, don’t expect to be able to teach perfectly the first time you try it. Recording tutorials is a lot harder than it looks. Stay out of tangents, do not over-explain, but do not under-explain. It takes time. This is why you really must spend a lot of time recording free content, to fine-tune your skills as well as earn a following.
A great intermediate step that will get you some cash right up front is to author a tutorial for AE Tuts. The existing community of authors is a great mix of experts.
What to create: Keep on top of the tutorial community. Know what is out there so you are not duplicating efforts. Choose topics you know very well and that you can explain well. Produce tutorials that are goal oriented, that have an aesthetically pleasing result, so that your viewers want to get all the way through.
Realistic expectations: Depending on your training, how long, how well, etc. expect to make anywhere from $100 to $2000 per month. To keep your momentum going, try to release a new product for sale every 4 months, and hold the interest of your audience by releasing free tutorials in between.
Sell! Sell! Sell!
So, if you take the steps to create an awesome downloadable tutorial that everyone will want, how does one handle e-commerce options? Enter the commerce partner e-junkie.
E-junkie provides all of the tools you will ever need to provide shopping cart links, receiving payment, and most importantly: getting paid. I’ve used them in the past and will continue to do so for some new things that are coming down the pipe. I highly recommend them!
Overall, you can look at these as investments in your time just like you can invest money. A very small amount of time can blossom over a year into an easy thousand dollars a month. More time will equal more money. Unlike the stock market, however, these won’t deplete and leave you high and dry!
Becoming a Freelance Motion Designer
So, you’ve got some skills, done the tutorials, have a half decent reel and are thinking about going freelance. How do you make the leap of faith to become a “hired gun” in the motion graphics world? Visualize Your Competition, and Strive to Be Better
You should take the time to get to know your competition. This can be done in a number of ways, but it starts with classifying your competition based on location, experience and expertise. Check online to see their reel. If you can, ask around about their reputation. Where are they working? How often? This industry, even in the biggest of cities, is surprisingly small. It doesn’t take much to find out about local freelancers in your industry, much less combing the reels posted at places like mograph.net.
Once you get a fix on your competition, you’ll be able to highlight stronger areas to potential clients, like being a strong editor, or perhaps you are also an illustrator and can make some strong style boards, or maybe you are a real techy person and are a whiz at scripting. Whatever your strong areas are, you should champion them to your potential clients in your introduction letters, in your resume and in conversations. Certain jobs will come up that might need a certain mix of skills, and when you have the right formula, you can be a hero to a new client.
Also, when you are juxtaposing yourself to your peers, you’ll find the areas in which you are lacking. For instance, how’s your typography skill? Is it time to get to the local art college and take a course? If you are lacking technical skills, there is a ton of training out there that you can purchase to get your skills up to par. Obviously, there is a great deal right here at graymachine, but visit other places like:
videocopilot.net
motionworks.com.au
totaltraining.com
lynda.com
fxphd.com
Everyone has their own specialty, and you’ll always be stronger in some areas than others. However, being weak with your tools is one way to ensure that you don’t get a call back from a client. What I always do: visualize the perfect version of what I should be as a mograph designer, and try to come as close to that ideal as I can.
There’s Always Going to be Someone Better Than You
Considering everything I’ve said so far, understand that no matter how far you progress, how great you are, or how many clients you have, there will always be someone better than you. Take a deep breath and repeat: that’s okay!!! We need these visionaries to give us inspiration and ideas. And as great as they may be, you’ll still have skills that they don’t. Look at the works of Kim Dulaney, Anthony Furlong, Carlo Vega, or Mate Steinforth as your mentors that you may or may not ever meet. But, don’t fall into that “Oh, I give up” mentality just because someone is more awesome than you think you might ever be. Take it one project, one reel, one day, one design book at a time. When you occassionally stop and evaluate yourself, you’ll see progress and that’s exactly what you want.
Remember, it’s good that there’s always someone better than you. when you’re hungry, you work harder. If your satiated, you become complacent.
Know How to Drum Up Work
First, when entering the freelance world and have few or no clients, you’ll want to focus locally. You’ll want to send out communications to your former colleagues, peers, and employers, spreading the word that you are now freelance and actively seeking work. You’d be surprised how much your peers are willing to spread the word for you and send referrals your way. You can do this with an informal email, or if you find it suitable, a phone call. Keep it brief and professional. Highlight what you can do, what you are very strong at doing and direct them to your reel.
Second, you should gather a list of local post production & motion design companies, and start going through them, extending communication that you are freelancing in the area. This yields anywhere from callbacks within 15 minutes, to companies that provide no response. Getting a response not only depends on your communication skills and your portfolio, but how busy the company is. Sometimes places are in need of freelancers but use tools that aren’t in your arsenal (perhaps Flame or Quantel eQ). Don’t take it personally if you don’t get a call back. However, keep them on a routine mailing list that updates them as your reel progresses and your client list grows. It may sound silly, but a strong way to pique interest in companies is to work for their competitors. Word gets around quickly when this happens, and it will cause your bookings to increase and your rate to rise. This is one of the reasons I keep my linkedin.com profile up to date with all of my freelance clients.
Third, start combing the active job forums. This is where you’ll find the best opportunities, and the most competition. It’s great to find an ad looking for someone that is looking for someone exactly like you. The problem is, you’ll be in competition with all the other people that will see it as well. So again, be brief and professional, highlight your strong points and thank them for their time. The job forums I’ve found to be most useful (here in the US) are:
Know one local to you? Please post it in the comments.
Fourth, network like crazy!! You need to get yourself to industry social events, like AIGA mixers, company parties, etc. You need to be in the faces of those that you want to work for. Get their business cards, get their IM names, and build your potential client database. Good motion designers will start to easily find work after landing a few jobs, and the word starts getting around. Once you get connected, stay connected. It’s something that you constantly need to maintain and build upon. If there is a client you’ve not worked with in a while, you should jump at the opportunity to attend one of their social events. I can’t stress enough how much of an influence it has to simply be “in the face” of clients, when trying to land work with them. When you do this, build a positive social reputation. You want your presence to be a positive experience for your clients. Don’t don’t criticize others, or gossip. It will always come back to you. Speak as if the whole world can hear you.
Fifth, if you are still having problems finding clients, perhaps it’s time to seek out a few busy motion graphics mentors. Now, I can’t say that this will always work out, as many are not able to subcontract based on contractual obligations. But, you can try to offer up your services at a rate low enough for bigger names to subcontract work. Can you handle roto work? Type out 100 lower thirds? Set up some basic camera moves? Search for stock images? It can be very helpful for someone to take over tasks like these. So, if you comb the internet for some busy designers and kindly ask them to help, you might get lucky and end up with a great mentor with some great projects that you can help with.
Need more ideas? Here’s 101 of them from freelanceswitch.com.
Be Ready for Any Opportunity
The second you decide to become freelance, you need to lock down all the things that will be needed to quote and land freelance jobs. I am surprised when I talk to budding motion designers how little of this has been thought through. This includes:
- Business Cards
- A Portfolio (hard copy and online versions)
- A day rate
- An invoicing system
To be a professional, you need to look like one. This means having business cards to hand out, and having a portfolio somewhere other than vimeo or youtube. Check this excellent set of tips from motionographer on setting up your portfolio site.
If you need to quote a job, get your day rate ready. So this always leads to the question, what to charge? This varies so widely based on location and experience, it is hard to even write about it here. However, for someone entering freelance work with few clients and little reputation, you’ll most likely not be charging much over $400 / day. If you have clients to draw upon, and you are in a large area like LA or NY, you’ll certainly be charging more (and probably not reading this article). Ultimately, your goal is to not get laughed out of a job. I’ve been staff at places where freelancers charged $600 / day and they seriously lacked the skills to match their bills, and they were not called back. I’ve also gotten quotes from recent graduates with rates topping $500, which, in my book, is way too much. Charge what you can, know what you are worth, but make sure your value matches your rate.
When it is time to send a invoice, many take the route of using Word documents to send invoices. I tried this at first, but I quickly got confused as to what I had already billed. Also, I had a hard time pulling reports for my earnings and billings. After a few jobs, I realized that I need an invoicing system. I use freshbooks.com. I really like using an online system that allows me to enter my time, send invoices, check reports, from anywhere in the world. I recently upgraded to accommodate more clients as I finally topped the 25 client limit!
Know When to Make the Switch
If you are thinking about going freelance, then you need to approach it with caution. First, you need to have savings tucked away for about 3 months of expenses. You might (or might not) suffer a large drop in income for a few months, while you build your client base.
I can only say from experience that what worked for me in easing the transition of full-time to freelance. was to go through a few overbooked months before I left my job. I started networking while still employed, stating that I was available to potential clients. I focused on landing small jobs, being fulling open that I was still juggling a full-time job, but had a firm date that I was leaving. It was a tough couple months, where I felt like I was working all the time. But, when I left my staff job, I had some momentum already going and I was already building a client roster.
It’s All About the Reel
When it is all said and done, when you follow all the tips and advice I’ve laid out, it’s really all about what you can showcase as your best work. You can network, shmooze and send emails, but if your reel is weak, then it’s a lot of wasted effort.
Take the time to get a critique of your reel. If you want an HONEST, no-holds-barred critique, post it at mograph. If it is bad, they will tell you. Don’t take it as a slap in the face, but an honest opinion from a group of people already doing what you are trying to do.
Review: GreenScreen Made Easy by Hanke & Yamazaki
During the few years I spent teaching animation and visual effects at an art college, inevitably the question would come up about half-way through the semester: “I shot something on a green screen. How do I remove the green background?” I would take a deep breath and choose my words carefully, not wanting to get into an hourlong discussion on the complex art and science of chromakeying. The easy way out would be the response of “Use the Keylight plug-in.” However, I very well understand that the production and post-production processes of chromakey are much more complex, involving not just one plug-in used correctly, but a whole series of processes that must be carefully considered, from the camera, to the lighting all the way through to the keying process. Until now, there have been few resources to which a we can point students, hobbyists and budget-conscious filmmakers as a definitive guide for acquiring and keying greenscreen video, and at that, doing it well and on a budget.
This brings us to the new book from Jeremy Hanke & Michele Yamazaki (coincidentally, the latter a former Junior High peer of mine.) This book fills the educational void in this part of the production and post production process. Following a logical workflow, the book starts with the physical greenscreen itself (whether to buy or build, and how), progressing to the camera, lighting and shooting considerations, to the nitty gritty technical workflow of the post production process, such as footage preparation, how to battle noise and artifacting, and how to effectively use a number of keying plug-ins for After Effects and Final Cut Studio.
What I was pleasantly surprised with was the number of specifics listed in such a small book. The book provides very specific brands, cost and suggestions for everything described, such as with the detailed process breakdown of building your own greenscreen with off-the-shelf materials from your local hardware store (from a small backdrop for head shots or a large cyclorama wall.) Equally detailed are the suggestions for lighting and cameras, and how to optimize your shoots to get a great key.
Moving to the post production process, you’ll find tutorials for keyers included with After Effects, as well as third-party keyers for other NLEs and compositing applications like Keylight and my personal favorite, Primatte Keyer Pro. What you will not find is any mention of the built-in keyers within Final Cut Studio. I can say first hand that I’ve had limited success with these, and that if you are determined to do your compositing in your NLE that you should consider one of the two 3rd party plug-ins mentioned. Once you’ve keyed, there are many great tips and processes described in making a realistic composite, such as grain matching and creating light wraps.
If you are looking to get started with greenscreen production as a hobbyist or a professional, this book has everything you’ll need to hit the ground running. If you are a motion designer and visual effects artist with little exposure to the “other world” of production, including cameras and lighting, you’ll want to grab this book for a great primer on the subject. It’s a quick read, is loaded with information and has a lot of specifics that you can reference later on.
Retail Price:$19.95 USD
Awesome & Free! Dropbox
Dropbox is one of those applications that has immediate integrated into my workflow. The concept is simple enough: a folder where you can copy files. Those files are synced with Dropbox, and any computer where you have Dropbox installed, those files will also sync there. It’s not a new idea by any means. But, I cannot recall an easier to use version of it for the cost, which is free.
