Creating Normal Maps with Trapcode Form

In this demonstration, Harry Frank shows how to add light and reflections to Trapcode Form by using a custom particle generated from a 3D Normal Pass in conjunction with Stefan Minning’s Normality plug-in.

Download the project here:

people.redgiantsoftware.com/​Explore/​PresetDetail.aspx?PresetId=1835

For more information on Normality, visit 3dcg.net/​software/​normality/​

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5 Responses to Creating Normal Maps with Trapcode Form

  1. Vinoba says:

    Amazing Tutorial, Lights always give a awesome effect.

  2. Eric says:

    I’m so grateful for this tutorial! I’ve been using both plugins for some time, but this was a good slap in the head to remind me that I can combine such things. Thank you.

  3. Ladozs Kadullu says:

    Hi Harry,
    very nice workout! Until that moment I thought there is always a need for a comp-light in conjunction with normality.But it´s cool looking anyway! Thanks again.

    Greetings from Berlin

    LK

  4. Bob K says:

    Harry, can I create the normal map in Photoshop and then use it as a material in 3DS max, applying it then to a sphere?
    I’m thinking I’d then simply render it out as a PNG and use it as a custom particle back in AE for Form …???
    Thanks loads Harry for this! I’m a novice and have been shy about the concepts surrounding “normals” until now, but you’re helping me to understand the applicability.

    • Bob K says:

      Harry, I found a 3DS Max script known as NormalTexMap which appears to be creating a correct normal map. I couldn’t get the normalmap Photoshop plugin from NVidia to work yet.

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