In this demonstration, Harry Frank shows how to add light and reflections to Trapcode Form by using a custom particle generated from a 3D Normal Pass in conjunction with Stefan Minning’s Normality plug-in.
Download the project here:
people.redgiantsoftware.com/Explore/PresetDetail.aspx?PresetId=1835
For more information on Normality, visit 3dcg.net/software/normality/
Amazing Tutorial, Lights always give a awesome effect.
I’m so grateful for this tutorial! I’ve been using both plugins for some time, but this was a good slap in the head to remind me that I can combine such things. Thank you.
Hi Harry,
very nice workout! Until that moment I thought there is always a need for a comp-light in conjunction with normality.But it´s cool looking anyway! Thanks again.
Greetings from Berlin
LK
Harry, can I create the normal map in Photoshop and then use it as a material in 3DS max, applying it then to a sphere?
I’m thinking I’d then simply render it out as a PNG and use it as a custom particle back in AE for Form …???
Thanks loads Harry for this! I’m a novice and have been shy about the concepts surrounding “normals” until now, but you’re helping me to understand the applicability.
Harry, I found a 3DS Max script known as NormalTexMap which appears to be creating a correct normal map. I couldn’t get the normalmap Photoshop plugin from NVidia to work yet.