Yearly Archives: 2009
TV Land Prime "Feels Good"
This is a new spot introducing a new look and feel to TV Land Prime and a new tag line: “Feels Good”. The spot was a challenging task of taking a great edit, and mapping that to a series of cubes in a vast 3D world. In the end, we opted for a simple approach of letting the edit stand on its own, with some graphics interspersed, and saving most of the animation work for the final tag line. The client wanted lots of color, so I opted for a bit of a mid 80s Robert Abel feel with the logo resolve.
Producer / Editor: Monina Verano
Creative Direction: Carey Smith
2D and 3D Animation: Harry J Frank
Client: TV Land / SLAQR, El Segundo , CA
Harry Frank Reel – Fall 09
This is my current reel, last updated Fall 2009.
Dell Blade Server Launch
This was a launch piece for new Dell Blade Servers. My role was to co-design the piece, and handle most of the 2D & 3D animation. Art direction, additional design and animation by Traylor Woodall.
Client: Fivestone Studios, Franklin, TN
Teen Choice Awards 09
I worked with the design team at Blur to create the in-show graphics and 1.5 minute show open for the 2009 Teen Choice Awards on Fox. My role was to integrate into the Blur team, working with Art Director Norn Jordan and animator Colin James to bring the designs to life in 1080i/59.94 fps.
Client: Blur Studio, Venice, CA
TypeInspire : Typography Inspiration
A cool site for, you guessed it, type inspiration.
Reverse Shatter
Learn how to use Illustrator to break up a layer into pieces. Use expressions to automatically make the pieces move randomly into place. Click here to view the expression used.
After Effects & RAM 101
The issue of how After Effects uses RAM is one of those topics that seems to get asked just about every forum, at least once a week. I’d like to clarify some of the confusion on this.
The fundamental issue revolves around the following issues:
- Despite the amount of RAM one has in their computer, when launching After Effects the splash window (or the About window) will show a much lower amount being used, such as 3GB.
- Furthermore, there is a preferences panel that gives the impression that one has more control over this RAM allocation, and that there is some magic setting to fix the issue.
- That because After Effects only seems to use 3GB of RAM at best, that having between 2-4GB of of RAM is “plenty.”
Cutting to the chase, and to make you a more informed user, I’d like to present the facts, and then explain them in a little detail:
- You SHOULD have more than 4GB of RAM in your computer
- Your computer most likely can and will use more than 4GB of RAM for After Effects
Currently, After Effects on Mac OS X can use up to 3.5 GB of RAM. After Effects on 32-bit Windows operating systems (XP, Vista 32) can use up to 3 GB of RAM; however, to use more than 2 GB in After Effects, you must configure Windows XP or Windows Vista appropriately. For details on this, see Jonas Hummelstrand’s website: (www.adobe.com/go/learn_ae_jonaswindows3gb.) After Effects on 64-bit Windows operating systems can use up to 4 GB of RAM with no special configuration.
So, where does the other RAM come in? If you bought 12GB of RAM, was that a waste of money? No!!
When you work with After Effects, knowing full well that it is limited to that RAM that we just spelled out, there’s more going on behind the scenes that you might realize. If you proceed to Preferences>Multiprocessing, you’ll find an option to enable multiprocessor rendering. In fact, you’ll see a very description paragraph as to what multiprocessing actually is doing.
After Effects will “use multiple processes to speed rendering for RAM preview and final output”, ie. rendering.
What are these “multiple processes?”
Behind the scenes, when you render or perform a RAM preview, additional applications launch in the background that you do not see. In fact, the only way to see them is to launch a process viewer. In Mac OS, you can use the Activity Monitor. What you will see are processes called “aeselflink” (AE Self Link.)
These are helper applications that can use up to 2GB of RAM for each CPU. Being that even one “duo core” has 2 CPUs, you can see how this might add up very quickly. A dual quad core computer has 8 CPUs, which can easily eat up as much as 16GB of RAM when rendering. And this doesn’t count any additional programs you might try to run in the background.
If you have a small amount of RAM (less than 4GB), there is a distinct possibility that using multiprocessing will slow down the rendering process. If you lack the RAM for the helper application(s), your computer will use virtual RAM (hard disk space.) This, most likely, will slow the rendering process. This obviously depends on how many CPUs you have, and how much RAM.
So, get that RAM. You SHOULD have a lot of RAM as an After Effects user. For as much as you spent on that computer, having a low amount of RAM will greatly reduce the potential speed of your machine. This goes for AE CS3 and CS4.
Trapcode Particular Flower
Using Trapcode Particular and a Beveled stroke created with Write-On, I created this pretty, pretty flower.
Adjust the Aux System Velocity to give it more “fuzz”. Color is also defined in Aux System “Color Over Life”.
Attributes of a Toxic Office
Back when I was working as a freelancer, I got a detailed look into a “day in the life” of many different companies. I’ve noticed a lot of commonalities between them all. More importantly, I’ve seen a lot of common factors that provide a haven for negative energy. Although there are many of these, I wanted to point out the ones I see most frequently, and offer some insight as to why I think they should be avoided.
You Should Be Happy To Have a Job
I cannot stand it when I hear people telling me that employers hold employment over the heads of their employees, with lines like, “You should be happy to have a job.” Let’s get this straight: companies make money with employees. Design is a service-based industry, where employees perform a service, and where the employer charges many times more what is paid to the individual employee. In addition, there is equity in valuable employees that keep clients coming back.
Just like “you are what you eat,” a company is who it hires. Companies should make careful decisions about which people they hire, only selecting the right candidate for the job. The candidate should be able to do the job well in return for compensation. If the job is not done well, then it is time to take action: communicate that the job isn’t up to par, offer more training to the employee, move them to a more suitable position, or let them go. That’s the system that drives the workforce.
The skills of the employee make money for the company, and the company returns the favor with salary and benefits. It’s a two-way street. If an employer thinks that they are doing employees a “favor” by employing anyone, then they are employing people for the wrong reason. If you are are an employer and you’ve found yourself saying this: STOP. This is one of the most toxic things you can say to an employee. It not only shows the lack of appreciation for the skill of the employee, but it shows an ignorance for the reason of hiring someone to do a job. If you don’t value what an employee does for you, then why did you hire them?
In the US, if an employer thinks that providing benefits is a saintly act, consider the following. I provided myself with my own benefits including a PPO health plan, prescriptions, emergency coverage, hospitalization, and $20 copay doctor visits for $140 a month. For a family of three, it is about $500. So, as much as I hate the fact that Americans are literally stuck with their bill of health, the options are out there for individuals. In short, employers aren’t performing miracles by giving you benefits.
I Hate Working Here
If you hate your job, then it’s time to leave. If you can’t leave, then you should appreciate why you are there, why you are so dependent on it, and get yourself an attitude adjustment. But, being the “I hate this place” person is poison for the morale of a company. Just like enthusiasm is contagious, the same goes for negative energy. One person starts saying this, then more and more start saying it. Then content employees hear the whispers of discontent and in turn also become dissatisfied. Who wouldn’t hate working at a place with a bunch of miserable employees? In fact, I’ve been there myself. So, in short don’t be “that person.” If you are saying this, it’s time for an attitude adjustment or a new job.
Is it time for you to go freelance?
The Spoiled Employee & The Free Lunch
“Sushi again for lunch?” Come on people. I am firmly against free lunch in facilities as it breeds nothing but negative energy. First, eating a high calorie lunch every day will do nothing for your health other than ruin it. I tend to bring my lunch. If I do order, I try to keep the calorie count down by ordering something sensible.
My second problem with the free lunch is that it establishes an uncomfortable class structure between those that fetch, serve and tidy up after lunch, and those that receive it. I’ve seen several instances where an employee will treat the poor souls serving lunch like wait staff: complaining about their order, requesting condiments, etc. I know there is a structure to how things work: management, senior staff, assistants, etc. But, treat please treat your co-workers like your friends, not your servants.
Third, somehow this privilege of a free lunch gets overlooked and treated, somehow, like a burden. I’ve heard this way too many times: “Oh no, that place again.” If you need a reminder, about 800 million people go to bed hungry every night. If you want to complain about getting pita sandwiches too often, you need an attitude check.
I don’t care if you are the most in-demand editor or motion designer on the planet — if you do get a free lunch — be humble about it. Order something small. Thank the person that brings it to you. Clean up after yourself. Realize that you are very lucky to have this privilege. My suggestion: facilities should skip the lunch ordering all together. Take a lunch break and get some air.
The Rumor Mill
Every company has rumors that go around. The more widespread they are, the worse the communication is within the company. As the saying goes, “Communication is worst in the communications industry.” We are always so busy communicating the ideas of others, that we forget to talk to each other, or don’t think that it is necessary.
When I was staff, I remember the circulating rumors about potential bad news. Sometimes companies fall on hard times, that’s inevitable. A company I was with had an open house one week, launching a new web site, logo, facility signage, etc. The next week, it was announced that the company would be closing its doors. Talk about mixed messages! Companies should NOT let communication happen organically, or assume that people know what is going on.
How a company is going to react to bad news should be public knowledge to the staff. No matter what, there WILL be speculation. Management can either let it spread like a dark cloud throughout a company, or communicate what they can, even if it is bad news. A simple meeting or email with honest answers might be tough to hear, but it’s better than letting employees guess. This guessing game leads to paranoia about employees losing benefits, wages or their entire job. This often stimulates overcompensation: working late, skipping vacations, as well as attempts to “outperform” other employees in an attempt to not be on the chopping block. All of this creates a terrible work environment.
If you an employer, be upfront about bad news and how it will potentially be handled. If you are an employee, skip the rumor mill. If you didn’t hear it from your boss, then don’t spread it. If you DID hear it from your boss, then encourage him or her to tell the rest of the company.
Overtime as the Norm
I understand that, on occasion, jobs will arise that require long hours. However, some places see to make a part of the culture of the company.
If you are content with this, don’t let me stop you. But, being overworked will eventually burn you out. If you are a salaried employee, it lessens what you earn each hour. Even if you are paid hourly, working 10-12 hour days pretty much make you tethered to your job. If your life is work, eat, sleep.. is the job REALLY that enjoyable? How can you do a job well if there is little else to your life than work? Just like a good design needs negative space and contrast, our lives need the same.
Plus, once you have kids, you’ll realize that all that free time that you could have had is LONG gone, and you should have enjoyed it while you can!
Trapcode Form Flames
Here is a set of three Trapcode Form “flame” project with 3 different variations.
These all use Shape layers to drive the shape of the flame, which is a great way to control the flame in Form. You can even animate the shape path to make the flame move.

