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Particular Halftone Effect

cod_halftone

Think outside of what we usually do with particle generators. Explore how to create a “Halftone effect” with Trapcode Particular

One of many tutorials from the DVD Complete Training for Trapcode Particular 1.5

16 Responses to “Particular Halftone Effect”

  1. i am a young aspiring AE newbie from Uganda looking to learn and broaden my AE skills.

  2. The rael Sk says:

    Nice half tone grey. star for that one. UG OYE!

  3. The rael Sk says:

    Paul email mi,am in ug i could give you some help about EA.(shny_syd@yahoo.com. iv been learning it for 5 years and still learning.

  4. Clayton Light says:

    Hi Harry,

    I was trying this effect, and I must be missing something right off the bat.
    I make the solid for Particular and apply it, import the photo, make the emitter layer grid, choose my photo as the layer and nothing happens. I’m stuck right there. Any ideas?

    Thanks

    • admin says:

      Did you take the next step and increase the grid count? Also, crank up the particles per second to see if there are more particles appearing in your comp window.

  5. Adam says:

    Hi Harry

    This tutorial doesn’t work, I have watched it before and was really impressed but when I have come back to actually create the effect it won’t work.

    Any ideas?

    Adam

  6. Adam says:

    Sorry,
    I mean that the video won’t play?

  7. dude says:

    i tried but not working. after i change life span dots disappeared.

  8. dude says:

    sorry it’s working now. it’s typo mistake :) be sure type thisComp,frameDuration

  9. Jimmy says:

    I can get the tutorial to work just like you did, but when I add more to the x and Y my video starts to blink.
    I already recalculated to have more particles but it still does not help.

  10. Jimmy says:

    Yes it is

  11. Tomas says:

    I believe that Trapcode Particular has a limit in Particles/sec set too 200 000. If you have bigger grid your calculation will result in a larger number than 200k and the limit kicks in.

    • admin says:

      In 1.5 I believe it was 200,000. In 2.0 it is 1,000,000. The limit of 200,000 still works for most 720p comps, but would probably be limiting in 1080.