Particular Halftone Effect
Posted on: April 7, 2009
Think outside of what we usually do with particle generators. Explore how to create a “Halftone effect” with Trapcode Particular
One of many tutorials from the DVD Complete Training for Trapcode Particular 1.5



(6 votes)



September 3rd, 2009 at 2:36 am
i am a young aspiring AE newbie from Uganda looking to learn and broaden my AE skills.
September 3rd, 2009 at 3:59 am
cheers for this
September 5th, 2009 at 10:22 am
Nice half tone grey. star for that one. UG OYE!
September 5th, 2009 at 10:24 am
Paul email mi,am in ug i could give you some help about EA.(shny_syd@yahoo.com. iv been learning it for 5 years and still learning.
October 20th, 2009 at 9:03 pm
Hi Harry,
I was trying this effect, and I must be missing something right off the bat.
I make the solid for Particular and apply it, import the photo, make the emitter layer grid, choose my photo as the layer and nothing happens. I’m stuck right there. Any ideas?
Thanks
October 21st, 2009 at 7:14 am
Did you take the next step and increase the grid count? Also, crank up the particles per second to see if there are more particles appearing in your comp window.
December 8th, 2009 at 12:59 pm
Hi Harry
This tutorial doesn’t work, I have watched it before and was really impressed but when I have come back to actually create the effect it won’t work.
Any ideas?
Adam
December 8th, 2009 at 1:38 pm
Can you be more specific? It still works in CS4 and Particular. I need to know kind of problems you are having.
December 9th, 2009 at 12:53 pm
Sorry,
I mean that the video won’t play?
December 28th, 2009 at 6:17 pm
i tried but not working. after i change life span dots disappeared.
December 28th, 2009 at 6:20 pm
sorry it’s working now. it’s typo mistake
be sure type thisComp,frameDuration
January 27th, 2010 at 11:57 am
I can get the tutorial to work just like you did, but when I add more to the x and Y my video starts to blink.
I already recalculated to have more particles but it still does not help.
January 27th, 2010 at 12:03 pm
it should be X times Y times frames per second. Is that what you have?
January 27th, 2010 at 12:20 pm
Yes it is
January 27th, 2010 at 7:57 pm
I believe that Trapcode Particular has a limit in Particles/sec set too 200 000. If you have bigger grid your calculation will result in a larger number than 200k and the limit kicks in.
January 27th, 2010 at 8:18 pm
In 1.5 I believe it was 200,000. In 2.0 it is 1,000,000. The limit of 200,000 still works for most 720p comps, but would probably be limiting in 1080.