Particular Halftone Effect
Think outside of what we usually do with particle generators. Explore how to create a “Halftone effect” with Trapcode Particular
One of many tutorials from the DVD Complete Training for Trapcode Particular 1.5
16 Responses to “Particular Halftone Effect”

i am a young aspiring AE newbie from Uganda looking to learn and broaden my AE skills.
cheers for this
Nice half tone grey. star for that one. UG OYE!
Paul email mi,am in ug i could give you some help about EA.(shny_syd@yahoo.com. iv been learning it for 5 years and still learning.
Hi Harry,
I was trying this effect, and I must be missing something right off the bat.
I make the solid for Particular and apply it, import the photo, make the emitter layer grid, choose my photo as the layer and nothing happens. I’m stuck right there. Any ideas?
Thanks
Did you take the next step and increase the grid count? Also, crank up the particles per second to see if there are more particles appearing in your comp window.
Hi Harry
This tutorial doesn’t work, I have watched it before and was really impressed but when I have come back to actually create the effect it won’t work.
Any ideas?
Adam
Can you be more specific? It still works in CS4 and Particular. I need to know kind of problems you are having.
Sorry,
I mean that the video won’t play?
i tried but not working. after i change life span dots disappeared.
sorry it’s working now. it’s typo mistake
be sure type thisComp,frameDuration
I can get the tutorial to work just like you did, but when I add more to the x and Y my video starts to blink.
I already recalculated to have more particles but it still does not help.
it should be X times Y times frames per second. Is that what you have?
Yes it is
I believe that Trapcode Particular has a limit in Particles/sec set too 200 000. If you have bigger grid your calculation will result in a larger number than 200k and the limit kicks in.
In 1.5 I believe it was 200,000. In 2.0 it is 1,000,000. The limit of 200,000 still works for most 720p comps, but would probably be limiting in 1080.